What news in Shadow World ???

Lastest public version : 1.03

In next versions:
- add new objects
- add new maps
... among other things...

Bugs:
Possible animation bug each 65535 frame... ;-D
APO always activ...

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*** Public version 1.03 *******************************
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Date		: 19/08/2003
Approx size	: 44Ko

New:
- revision of LoadText -> faster
- compression of images and maps (112Ko -> 85Ko for .lec file) Thanks to Julien
- Fline object.

Note:
38 Maps !!!

Bug:
none
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*** Non Public version ********************************
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Date		: 03/08/2003
Approx size	: 43Ko

New:
- bug with boomerang has been corrected
- 12 new maps
- redraw some sprites for map
- new full screen effect : halo (simple,-10FPS, but great :-)
- Objects Killer, Killer12 and Equalizer
- modification of TestProp function... so, possible bugs with it ;-D
- new weapon: Pulsed Attractor ! (not very simple :-)
- new enemy: wall move (very hard enemies)

Note:
nothing

Bug:
none

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*** Non Public version ********************************
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Date		: 31/07/2003
Approx size	: 42Ko

New:
- Once more optimization... 3Ko less than previous version and +1~3FPS (depend of map)
- suppression of experience system...
- DEL+F6 for quick game exit

Note:
nothing

Bug:
Rare, with boomerang.

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*** Non Public version ********************************
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Date		: 29/07/2003
Approx size	: 45Ko

New:
- big revision of code... 2Ko less than previous version and +2FPS !
- correction of multiopen window text ;-D
- correction of fast animation when fly and push bloc ;-D
- correction of animation in inventory. ;-D
- add Action key to talk, use key...

Note:
Nothing... Humm, all the same : thank you POO !!! ;-D

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*** Non Public version ********************************
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Date		: 27/07/2003
Approx size	: 47Ko

New:
- Mode DB at each frame (usefull when APO)			20sec
- Can't change weapon, when one is in use			3min
- one shoot for enemies when they are damaged			3min
- revision of sword (direction)					1min
- new objects: target, key type 8 special			45min
- new enemy: bloc						25min
- new weapon: boomerang						1h35					
- revision of Shadow Boss 1 : must be killed with sword !	20min
- revision of Follower enemy: more intelligent...		15min
- new scenery: Storm Effect					1h10 (new asm function)
- new maps: one give the boomerang ;-D				1h25
- some revision of code...					2h
						- total		7h59min10s
						(time include compilations and tests)
Note:
Experience is increase when Kliz kill one enemy... But nothing is done with experience :-(

Bugs:
Animation in inventory. (always...)
Multiopen window text (always...)
Fast animation when fly and push bloc (always...)

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*** Public version 1.02 *******************************
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Date		: 13/07/2003
Approx size	: 45Ko

New:
- full load/save game with 3 slots
- inventory of items and weapons for Hero
- First BOSS !!!
- 19 maps...
- can use items
- can change weapons
- new objects : heart, shiny stones, bomb, arrow, people who sell items.
- corrected bugs: object clones when load.
- some revisions of code and new functions... for SW engine...

Note:
15min of play, and I know the maps !!!

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*** Non Public version ********************************
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Date		: 09/07/2003
Approx size	: 34Ko

New:
- a very great start menu ( I think... )
- save contrast informations into memzone.
- add bitmap functions for drawing big picture->add bitmap exporter in SW Editor
- add perspective possibilities ( ex: for trees )
- corrected bugs : with lock (which always bloc), and special squares near water.

Note:
Problem with memzone, if I try to create in zones 1 and 12... I don't why...
(11/07/2003, 2072 (author of memzone lib) give me explication)

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*** Non Public version ********************************
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Date		: 06/07/2003
Approx size	: 33Ko !!! (previous version 44Ko)

New:
- memzones.h !!! (contact 2072@2072productions.com for more informations)
- move all sprite arrays in a memory_zone -> free 12Ko in the EXE !!!
- revision of graphic functions for using memory_zones... 12 hours... not so easy :-)

Note:
"memzones.h" is a very good value !!! Try it !!! This is the solution I searched.

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*** Non Public version ********************************
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Date		: 05/07/2003
Approx size	: 44Ko

New:
- add many class (and lots of files :-) 
	> CItem 	support for item
		|_> CI_Lock 	lock or closed door object
		|_> CI_Key 	key object for opening lock
		|_> CI_Push 	push bloc, hero can slide it
	> CE_Folow	"Follower" enemy with small AI
- A great first page/intro for the game
- revision of code to free space, member variables -> single global variables
- correction of bug while delete sprite in linked list

Note:
This new class CItem is very important for interest of game. The intro is very fun... I think... 

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*** Public version 1.01 *******************************
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Date		: 02/07/2003
Approx size	: 38Ko

New:
- animated trees
- faster graphic engine -> 30 FPS (skip empty byte, thank you C@siomax)
- status bar is draw with inline assembler
- slide transition effect between 2 maps

Note:
30 FPS ?!? Great !!! I can draw more sprites in screen... 

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*** First public version 1.00 *************************
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Date		: 30/06/2003
Approx size	: 37Ko

Caracteristics:
- 1024 square per maps ( can be 32*32, 16*64 ...)
- 256 sprites for drawing maps in greyscale DB-Mode
- 256 sprites for items in greyscale with mask
- 16 animations per map for background
- 128 animations for all map, use for items, perso, objects...
- 104 characters for font

Graphics:
- 2 maps for test
- 22 FPS
- animated water and teleporters

Game:
- 3 enemies : "Larva", "Croc-Croc", "Bouncer"
- One weapon for test : sword

Program:
- 11 C++ class...
- A lot of files... ;-D

Note:
First public version !!! First comments of beta testers
Great news... That means, game is in a good way...


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Start of project: May 2003

To contact me: LeadFiner@wanadoo.fr

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