# Configure with [fxsdk build-fx] or [fxsdk build-cg], which provide the
# toolchain file and module path of the fxSDK

cmake_minimum_required(VERSION 3.15)
project(TempleWarriors)

include(GenerateG1A)
include(GenerateG3A)
include(Fxconv)
find_package(Gint 2.11 REQUIRED)

file(GLOB_RECURSE SRCS 
    "./srcs/*.cpp"
)
set(SOURCES ${SRCS})

include_directories(
    ./includes
)

# Shared assets, fx-9860G-only assets and fx-CG-50-only assets
set(ASSETS
  # ...
)

set(ASSETS_cg
  # ...
  # Player
  assets-cg/Tiles.png
  assets-cg/UI.png
  assets-cg/player.png
  assets-cg/skeleton.png
  assets-cg/crystal.png
  assets-cg/items.png

)
fxconv_declare_assets(${ASSETS} ${ASSETS_fx} ${ASSETS_cg} WITH_METADATA)

#add_definitions(-DDEBUG)

add_executable(myaddin ${SOURCES} ${ASSETS} ${ASSETS_${FXSDK_PLATFORM}})
target_compile_options(myaddin PRIVATE -Wall -Werror -Wextra -Os -std=c++20 -fno-freestanding -fno-exceptions -fno-rtti)
target_link_libraries(myaddin -lm Gint::Gint -lsupc++ -lstdc++)

if("${FXSDK_PLATFORM_LONG}" STREQUAL fxCG50)
  generate_g3a(TARGET myaddin OUTPUT "TW.g3a"
    NAME "" ICONS assets-cg/icon-uns.png assets-cg/icon-sel.png)
endif()
