# Configure with [fxsdk build-fx] or [fxsdk build-cg], which provide the
# toolchain file and module path of the fxSDK

cmake_minimum_required(VERSION 3.15)
project(MyAddin LANGUAGES C ASM)

include(GenerateG1A)
include(GenerateG3A)
include(GenerateHH3)
include(Fxconv)
find_package(Gint 2.9 REQUIRED)
# Azur p8 !!!
find_package(Azur REQUIRED)

set(SOURCES
  main.c
  text.c
  text.S
  line.c
  tile_shader.c
  utils.c
  map.c
  game.c

  tile_shader.S

# ghetto assets
  assets.c

  # ...
)
# Shared assets, fx-9860G-only assets and fx-CG-50-only assets
set(ASSETS
  # ...
)
set(ASSETS_fx
  # ...
)
set(ASSETS_cg
  # ...
)

fxconv_declare_assets(${ASSETS} ${ASSETS_fx} ${ASSETS_cg} WITH_METADATA)

add_executable(myaddin ${SOURCES} ${ASSETS} ${ASSETS_${FXSDK_PLATFORM}})
target_compile_options(myaddin PRIVATE -Wall -Wextra -O3 -g -flto=auto)
target_link_libraries(myaddin Azur::Azur Gint::Gint)

if("${FXSDK_PLATFORM_LONG}" STREQUAL fx9860G)
  generate_g1a(TARGET myaddin OUTPUT "MyAddin.g1a"
    NAME "MyAddin" ICON assets-fx/icon.png)
elseif("${FXSDK_PLATFORM_LONG}" STREQUAL fxCG50)
  generate_g3a(TARGET myaddin OUTPUT "damriver.g3a"
    NAME "DamThatRiver" ICONS assets-cg/icon-uns.png assets-cg/icon-sel.png)
elseif("${FXSDK_PLATFORM_LONG}" STREQUAL fx9860G_G3A)
  generate_g3a(TARGET myaddin OUTPUT "MyAddin-fx.g3a"
    NAME "MyAddin-fx" ICONS assets-cg/icon-uns.png assets-cg/icon-sel.png)
elseif("${FXSDK_PLATFORM_LONG}" STREQUAL fxCP)
  generate_hh3(TARGET myaddin OUTPUT "MyAddin.hh3")
endif()
