'ProgramMode:RUN [ [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0] [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,0] [0,0,0,1,1,0,1,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0] [0,0,0,1,0,1,0,1,0,0,0,1,1,1,1,0,0,1,0,0,0,0,0,0] [0,0,0,1,0,0,1,1,1,1,1,0,0,0,0,1,1,0,1,0,0,0,0,0] [0,0,0,1,0,0,0,0,0,0,0,1,1,1,1,0,0,1,1,1,0,0,0,0] [0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0] [0,0,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0] [0,0,1,0,1,0,0,1,1,1,1,0,0,0,0,1,1,0,1,0,0,0,0,0] [0,0,0,1,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0] [0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0] [0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0] [0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0] [0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0] [0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0] [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] ]->Mat A.P Trn Mat A->Mat A For -70->X To 128 _ClrVram For -1->Y To 60 Step 18 For 1->Z To 64 Step 24 _Bmp &Mat A,X+Z,Y,21,17,O,C Next Next _DispVram TicksWait -2 Next