# Configure with [fxsdk build-fx] or [fxsdk build-cg], which provide the # toolchain file and module path of the fxSDK cmake_minimum_required(VERSION 3.18) project(Windmill) include(GenerateG1A) include(GenerateG3A) include(Fxconv) find_package(Gint 2.1 REQUIRED) set(SOURCES src/main.cpp src/windmill_load.cpp src/windmill_draw.cpp src/windmill_clip.cpp src/windmill_transform.cpp src/windmill_utility.cpp src/map.cpp src/scene_map.cpp src/camera.cpp src/game.cpp src/player.cpp # ... ) # Shared assets, fx-9860G-only assets and fx-CG-50-only assets set(ASSETS # ... ) set(ASSETS_fx assets-fx/example.png assets-fx/img/windmill.png # ... ) set(ASSETS_cg assets-cg/example.png # ... ) fxconv_declare_assets(${ASSETS} ${ASSETS_fx} ${ASSETS_cg} WITH_METADATA) set_source_files_properties(src/map.cpp PROPERTIES COMPILE_OPTIONS "-Wp,-w;-Wno-missing-field-initializers;-Wno-maybe-uninitialized") add_executable(${PROJECT_NAME} ${SOURCES} ${ASSETS} ${ASSETS_${FXSDK_PLATFORM}}) target_include_directories(${PROJECT_NAME} PRIVATE "${FXSDK_COMPILER_INSTALL}/include/openlibm") target_compile_options(${PROJECT_NAME} PRIVATE -Wall -Wextra -Os -fno-use-cxa-atexit) target_link_options(${PROJECT_NAME} PRIVATE -Wl,-Map=map) target_link_libraries(${PROJECT_NAME} Gint::Gint -lsupc++) if("${FXSDK_PLATFORM_LONG}" STREQUAL fx9860G) generate_g1a( TARGET ${PROJECT_NAME} OUTPUT "${PROJECT_NAME}.g1a" NAME "${PROJECT_NAME}" ICON assets-fx/icon.png) elseif("${FXSDK_PLATFORM_LONG}" STREQUAL fxCG50) generate_g3a( TARGET ${PROJECT_NAME} OUTPUT "${PROJECT_NAME}.g3a" NAME "${PROJECT_NAME}" ICONS assets-cg/icon-uns.png assets-cg/icon-sel.png) endif()