Les membres ayant 30 points peuvent parler sur les canaux annonces, projets et hs du chat.
La shoutbox n'est pas chargée par défaut pour des raisons de performances. Cliquez pour charger.

Forum Casio - Projets de programmation


Index du Forum » Projets de programmation » Mandelbrot Generator
Redcmd Hors ligne Membre Points: 380 Défis: 7 Message

Mandelbrot Generator

Posté le 15/06/2019 10:38

Hello allô

Default 1x zoom takes 7sec
Max zoom takes around 5-10min
It has a max zoom of 2^50: over one Quadrillion!
Going over 2^48 can be rather buggy
This is because numbers are limited to the 8 byte double variables

Attached file is both SH4 and SH3 compatible: MANDEL.G1A

This does need the 'MonochromeLib' libs the code comes with it now

Controls
[-] Zoom out
[+] Zoom in
[F1] Hide/show HUD which contains Cords, Zoom level and Max Iterations. (Heads Up Display)
[F2] Changes colours of camera rectangle: Black, White & Inverted
[AC] Resets screen back to default state
[EXE] Draw set
[EXIT] Stop drawing the Mandelbrot (If it's taking too long)
[MENU] Return to the menu screen
[REPLAY] Move camera rectangle around (Arrow Keys: [LEFT], [RIGHT], [UP], [DOWN])

How can I optimize this code to run faster or zoom in further?

#include "fxlib.h"
#include "stdio.h"

#define TRUE 1
#define FALSE 0

#define ML_vram_adress (*(sc_cpv)sc0135)

typedef enum { ML_TRANSPARENT = -1, ML_WHITE, ML_BLACK, ML_XOR, ML_CHECKER } ML_Color;
typedef char* (*sc_cpv)(void);
const unsigned int sc0135[] = { 0xD201D002, 0x422B0009, 0x80010070, 0x0135 };

unsigned int key;                //pause until key press
int kcode1, kcode2;                //row & col keycode for Bkey_GetKeyWait()
char unused;                    //unused (cause CASIO dumb dumb)
unsigned short dispX, dispY;    //cords on display when drawing mandelbrot

void ML_clear_vram() {
    int i, end, * pointer_long, vram;
    char* pointer_byte;
    vram = (int)ML_vram_adress();
    end = 4 - vram & 3;
    pointer_byte = (char*)vram;
    for (i = 0; i < end; i++) pointer_byte[i] = 0;
    pointer_long = (int*)(vram + end);
    for (i = 0; i < 255; i++) pointer_long[i] = 0;
    pointer_byte += 1020 + end;
    end = vram & 3;
    for (i = 0; i < end; i++) pointer_byte[i] = 0;
}

void ML_display_vram() {
    char* LCD_register_selector = (char*)0xB4000000, * LCD_data_register = (char*)0xB4010000, * vram;
    int i, j;
    vram = ML_vram_adress();
    for (i = 0; i < 64; i++) {
        *LCD_register_selector = 4;
        *LCD_data_register = i | 192;
        *LCD_register_selector = 4;
        *LCD_data_register = 0;
        *LCD_register_selector = 7;
        for (j = 0; j < 16; j++)
            *LCD_data_register = *vram++;
    }
}

void ML_display_vram_row(int row) {            //faster than ML_display_vram() which displays the entire screen instead of a single row
    unsigned char i;
    char* LCD_register_selector = (char*)0xB4000000, *LCD_data_register = (char*)0xB4010000, *vram;
    vram = (row << 4) + ML_vram_adress();
    *LCD_register_selector = 4;
    *LCD_data_register = row | 192;
    *LCD_register_selector = 4;
    *LCD_data_register = 0;
    *LCD_register_selector = 7;
    for (i = 0; i < 16; i++)
        * LCD_data_register = *vram++;
}

void ML_horizontal_line(int y, int x1, int x2, ML_Color color) {
    int i;
    char checker;
    char* vram = ML_vram_adress();
    if (y & ~63 || (x1 < 0 && x2 < 0) || (x1 > 127 && x2 > 127))
        return;
    if (x1 > x2) {
        i = x1;
        x1 = x2;
        x2 = i;
    }
    if (x1 < 0)
        x1 = 0;
    if (x2 > 127)
        x2 = 127;
    switch (color) {
        case ML_BLACK:
            if (x1 >> 3 != x2 >> 3) {
                vram[(y << 4) + (x1 >> 3)] |= 255 >> (x1 & 7);
                vram[(y << 4) + (x2 >> 3)] |= 255 << 7 - (x2 & 7);
                for (i = (x1 >> 3) + 1; i < x2 >> 3; i++)
                    vram[(y << 4) + i] = 255;
            } else
                vram[(y << 4) + (x1 >> 3)] |= (255 >> (x1 % 8 + 7 - x2 % 8)) << (7 - (x2 & 7));
            break;
        case ML_WHITE:
            if (x1 >> 3 != x2 >> 3) {
                vram[(y << 4) + (x1 >> 3)] &= 255 << 8 - (x1 & 7);
                vram[(y << 4) + (x2 >> 3)] &= 255 >> 1 + (x2 & 7);
                for (i = (x1 >> 3) + 1; i < x2 >> 3; i++)
                    vram[(y << 4) + i] = 0;
            } else
                vram[(y << 4) + (x1 >> 3)] &= (255 << 8 - (x1 & 7)) | (255 >> 1 + (x2 & 7));
            break;
        case ML_XOR:
            if (x1 >> 3 != x2 >> 3) {
                vram[(y << 4) + (x1 >> 3)] ^= 255 >> (x1 & 7);
                vram[(y << 4) + (x2 >> 3)] ^= 255 << 7 - (x2 & 7);
                for (i = (x1 >> 3) + 1; i < (x2 >> 3); i++)
                    vram[(y << 4) + i] ^= 255;
            } else
                vram[(y << 4) + (x1 >> 3)] ^= (255 >> ((x1 & 7) + 7 - (x2 & 7))) << (7 - (x2 & 7));
            break;
        case ML_CHECKER:
            checker = (y & 1 ? 85 : 170);
            if (x1 >> 3 != x2 >> 3) {
                vram[(y << 4) + (x1 >> 3)] &= 255 << 8 - (x1 & 7);
                vram[(y << 4) + (x2 >> 3)] &= 255 >> 1 + (x2 & 7);
                vram[(y << 4) + (x1 >> 3)] |= checker & 255 >> (x1 & 7);
                vram[(y << 4) + (x2 >> 3)] |= checker & 255 << 7 - (x2 & 7);
                for (i = (x1 >> 3) + 1; i < x2 >> 3; i++)
                    vram[(y << 4) + i] = checker;
            } else {
                vram[(y << 4) + (x1 >> 3)] &= (255 << 8 - (x1 & 7)) | (255 >> 1 + (x2 & 7));
                vram[(y << 4) + (x1 >> 3)] |= checker & (255 >> (x1 % 8 + 7 - x2 % 8)) << (7 - (x2 & 7));
            }
            break;
    }
}

void ML_vertical_line(int x, int y1, int y2, ML_Color color) {
    int i, j;
    char checker, byte, * vram = ML_vram_adress();
    if (x & ~127 || (y1 < 0 && y2 < 0) || (y1 > 63 && y2 > 63)) return;
    if (y1 > y2) {
        int tmp = y1;
        y1 = y2;
        y2 = tmp;
    }
    if (y1 < 0) y1 = 0;
    if (y2 > 63) y2 = 63;

    i = (y1 << 4) + (x >> 3);
    j = (y2 << 4) + (x >> 3);
    switch (color) {
        case ML_BLACK:
            byte = 128 >> (x & 7);
            for (; i <= j; i += 16)
                vram[i] |= byte;
            break;
        case ML_WHITE:
            byte = ~(128 >> (x & 7));
            for (; i <= j; i += 16)
                vram[i] &= byte;
            break;
        case ML_XOR:
            byte = 128 >> (x & 7);
            for (; i <= j; i += 16)
                vram[i] ^= byte;
            break;
        case ML_CHECKER:
            byte = 128 >> (x & 7);
            checker = y1 & 1 ^ x & 1;
            for (; i <= j; i += 16) {
                if (checker) vram[i] &= ~byte;
                else vram[i] |= byte;
                checker = !checker;
            }
            break;
    }
}

void ML_pixel(int x, int y, ML_Color color) {
    char* vram = ML_vram_adress();
    if (x & ~127 || y & ~63) return;
    switch (color) {
        case ML_BLACK:
            vram[(y << 4) + (x >> 3)] |= 128 >> (x & 7);
            break;
        case ML_WHITE:
            vram[(y << 4) + (x >> 3)] &= ~(128 >> (x & 7));
            break;
        case ML_XOR:
            vram[(y << 4) + (x >> 3)] ^= 128 >> (x & 7);
            break;
        case ML_CHECKER:
            if (y & 1 ^ x & 1) vram[(y << 4) + (x >> 3)] &= ~(128 >> (x & 7));
            else vram[(y << 4) + (x >> 3)] |= 128 >> (x & 7);
            break;
    }
}

double divByPow(double n, double x, int p) {        //Divide OR Times n by x, p times (n / x^p): used for numbers bigger than 2^32 (int limit)
    if (p < 0)
        for (; p < 0; p++)
            n *= x;
    else
        for (; p > 0; p--)
            n /= x;
    return n;
}

void stop(void) {            //stops drawing set if user presses [EXIT] or [MENU]
    if (Bkey_GetKeyWait(&kcode1, &kcode2, 1, 0, 1, &unused))
        if (kcode1 == 4 && (kcode2 == 8 || kcode2 == 9)) {
            dispX = 128;    //Very hacky stop function
            dispY = 64;
        }
}

int AddIn_main(int isAppli, unsigned short OptionNum) {        //Main function
    unsigned int graphZoom = 1;                //zoom level for graph
    char screenZoom;                        //zoom level on screen (rectangle)
    int screenX1, screenX2;                    //corner X cords for drawing rectangle to screen
    int screenY1, screenY2;                    //corner Y cords for drawing rectangle to screen
    unsigned char string[1];                //Used in converting int/double to char
    char HUD = TRUE;                        //Heads Up Display: Cords, Zoom level & Max iteration: toggle with [F1]
    char colour = ML_XOR;                    //Colour of rectangle: Black, White or Inverted
    int screenX, screenY;                    //offset cords on screen from 0,0 for rectangle
    double graphX = 0, graphY = 0;            //cords on graph - where to center mandelbrot
    double graphMove;                        //amount graphX & Y changes by when moving rectangle around
    int screenMove;                            //amount screenX & Y changes by when moving rectangle around with arrow keys
    short tempPixel = 0;                    //Write pixels to temp variable then write the entire 2bytes to VRAM all at once

    register double zr, zi;                    //zr is real, zi imaginary
    register double zr2, zi2;                //zr2 = zr^2, zi2 = zi^2
    register double x1 = -2.0;                //bounding box cords on graph
    register double x2 = 2.0;                //bounding box cords on graph
    register double y1 = -1.0;                //bounding box cords on graph
    register double y2 = 1.0;                //bounding box cords on graph
    register double x, y;                    //pixel cords on graph tested if in set
    register double xIsz, yIsz;                //amount x/y increases by when ploting graph
    register unsigned short iMax = 32;        //max iterations
    register unsigned short i;                //iterations

    while (TRUE) {
        register char* vram = ML_vram_adress();

        SetTimer(1, 200, stop);
        ML_clear_vram();
        ML_display_vram();

        xIsz = (x2 - x1) / 128;
        yIsz = (y2 - y1) / 64;

        y = y1;
        for (dispY = 0; dispY < 64; dispY++) {
            x = x1;
            y += yIsz;
            for (dispX = 0; dispX < 128; dispX++) {
                zr = x;
                zi = y;
                for (i = 0; i < iMax; i++) {
                    zr2 = zr * zr;
                    zi2 = zi * zi;
                    if (zr2 + zi2 > 4)
                        break;
                    zi = zr * zi;
                    zi += zi + y;
                    zr = zr2 - zi2 + x;
                }
                tempPixel = (tempPixel << 1) | (i == iMax);
                if ((dispX & 7) == 7)
                    *vram++ = tempPixel;
                x += xIsz;
            }
            ML_display_vram_row(dispY);
        }
        SaveDisp(1);
        KillTimer(1);
        screenX = 0;
        screenY = 0;
        screenZoom = 1;
        Bkey_GetKeyWait(&kcode1, &kcode2, 2, 1, 1, &unused);
        do {
            GetKey(&key);
            screenMove = screenZoom > 4 ? 1 : divByPow(16, 2, screenZoom);
            graphMove = screenZoom > 4 ? divByPow(1, 2, graphZoom - (double)screenZoom) : divByPow(16, 2, graphZoom);
            switch (key) {
                case KEY_CHAR_PLUS:
                    if (graphZoom < 51) {
                        graphZoom++;
                        screenZoom++;
                    }
                    break;
                case KEY_CHAR_MINUS:
                    if (graphZoom) {
                        graphZoom--;
                        screenZoom--;
                    }
                    break;
                case KEY_CTRL_UP:
                    screenY -= screenMove;
                    graphY -= graphMove;
                    break;
                case KEY_CTRL_DOWN:
                    screenY += screenMove;
                    graphY += graphMove;
                    break;
                case KEY_CTRL_LEFT:
                    screenX -= screenMove;
                    graphX -= graphMove;
                    break;
                case KEY_CTRL_RIGHT:
                    screenX += screenMove;
                    graphX += graphMove;
                    break;
                case KEY_CTRL_F1:
                    HUD = !HUD;
                    break;
                case KEY_CTRL_F2:
                    if (colour)
                        colour--;
                    else
                        colour = ML_XOR;
                    break;
                case KEY_CTRL_F3:
                    //Gray scale, by refreshing screen multiple times per sec at different max iterations (iMax)
                    break;
                case KEY_CTRL_AC:
                    graphZoom = 1;
                    graphX = 0;
                    graphY = 0;
                    screenZoom = 1;
                    screenX = 0;
                    screenY = 0;
                    key = KEY_CTRL_EXE;
                    break;
            }
            RestoreDisp(1);
            iMax = 8 * (graphZoom + 3);

            if (screenZoom < 8) {
                screenX1 = 65 - divByPow(128, 2, screenZoom) + screenX;
                screenX2 = 62 + divByPow(128, 2, screenZoom) + screenX;
                screenY1 = 32 - (screenZoom > 6 ? 1 : divByPow(64, 2, screenZoom)) + screenY;
                screenY2 = 31 + (screenZoom > 6 ? 0 : divByPow(64, 2, screenZoom)) + screenY;
                ML_horizontal_line(screenY1, screenX1, screenX2, colour);
                ML_horizontal_line(screenY2, screenX1, screenX2, colour);
                ML_vertical_line(screenX1 - 1, screenY1, screenY2, colour);
                ML_vertical_line(screenX2 + 1, screenY1, screenY2, colour);
            } else
                ML_pixel(screenX + 64, screenY + 31, colour);

            x1 = divByPow(-4, 2, graphZoom) + (0.03125 * graphX);
            x2 = divByPow(4, 2, graphZoom) + (0.03125 * graphX);
            y1 = divByPow(-2, 2, graphZoom) + (0.03125 * graphY);
            y2 = divByPow(2, 2, graphZoom) + (0.03125 * graphY);

            if (HUD == TRUE) {
                sprintf(&string, "X1:%f", x1);
                PrintMini(0, 0, string, 0);
                sprintf(&string, "Y1:%f", y1);
                PrintMini(0, 6, string, 0);
                sprintf(&string, "X2:%f", x2);
                PrintMini(81, 53, string, 0);
                sprintf(&string, "Y2:%f", y2);
                PrintMini(81, 59, string, 0);
                sprintf(&string, "MaxI:%u", iMax);
                PrintMini(0, 53, string, 0);
                if (graphZoom > 32)
                    sprintf(&string, "Zoom:2^%ux", graphZoom - 1);
                else
                    sprintf(&string, "Zoom:%ux", (int)divByPow(1, 2, -graphZoom + 1));
                PrintMini(0, 59, string, 0);
            }

            ML_display_vram();

        } while (key != KEY_CTRL_EXE);
    }
    return 0;
}


#pragma section _BR_Size
unsigned long BR_Size;
#pragma section
#pragma section _TOP
int InitializeSystem(int isAppli, unsigned short OptionNum) {
    return INIT_ADDIN_APPLICATION(isAppli, OptionNum);
}
#pragma section


Fichier joint


Précédente 1, 2, 3, 4, 5, 6, 7, 8 Suivante
Lephenixnoir En ligne Administrateur Points: 24228 Défis: 170 Message

Citer : Posté le 13/11/2019 06:00 | #


there could be a carry from the lowest mul that could come up

That's correct. You need the lowest mul, you just don't need the macl of that mul
Mon graphe (11 Avril): ((Rogue Life || HH2) ; PythonExtra ; serial gint ; Boson X ; passe gint 3 ; ...) || (shoutbox v5 ; v5)
Redcmd Hors ligne Membre Points: 380 Défis: 7 Message

Citer : Posté le 13/11/2019 21:49 | #


on the sh3_manual at 8.2.61 SHLD (Shift Logical Dynamically): Shift Instruction in the Description: it says The T bit is the last shifted bit of Rn.
but the rest of the section never explains anything else of the T bit. Is this a mistake?
Lephenixnoir En ligne Administrateur Points: 24228 Défis: 170 Message

Citer : Posté le 13/11/2019 21:52 | #


The T (Test) bit refers to that specific bit of the status register that is used for comparisons and jumps. There is not much more to say. Basically this instruction shifts the first operand and the last bit shifted out ends up in T so you can use movt to retrieve it or a conditional branch such as bt to jump depending on its value. More importantly, you can use rotate-with-carry instructions to reinsert it somewhere else.

Did you expect something else specifically? :o
Mon graphe (11 Avril): ((Rogue Life || HH2) ; PythonExtra ; serial gint ; Boson X ; passe gint 3 ; ...) || (shoutbox v5 ; v5)
Redcmd Hors ligne Membre Points: 380 Défis: 7 Message

Citer : Posté le 13/11/2019 21:59 | #


That sentenace is the only place in the entire instruction description that the T bit is mentioned
In the Abstract it doesn't show anything about the T bit Rn << Rm → Rn (Rm ≥ 0), Rn >> Rm → [0 → Rn], (Rm < 0)
also says the T bit isn't used T Bit: -- (normally if it is used, it says T Bit: LSB or MSB, Carry, Overflow, 1, 0 etc)
and in the example code, the T bit is never shown, even tho it should be
SHLD R1,R2 ;Before execution R1 = H'FFFFFFEC, R2 = H'80180000
;After execution R1 = H'FFFFFFEC, R2 = H'00000801
SHLD R3,R4 ;Before execution R3 = H'00000014, R4 = H'FFFFF801
;After execution R3 = H'00000014, R4 = H'80100000

Lephenixnoir En ligne Administrateur Points: 24228 Défis: 170 Message

Citer : Posté le 13/11/2019 22:01 | #


Oh, sorry, that's what you mean. I was confused by the "explain".

Well, there are inconsistencies sometimes. The only way to know is to try out. But after re-reading the relevant documentation I would doubt the T bit is really set. It is not set for shad and the uses cases look slim. Also, the pseudo-code representations are accurate in my experience.
Mon graphe (11 Avril): ((Rogue Life || HH2) ; PythonExtra ; serial gint ; Boson X ; passe gint 3 ; ...) || (shoutbox v5 ; v5)
Redcmd Hors ligne Membre Points: 380 Défis: 7 Message

Citer : Posté le 14/11/2019 05:28 | #


With Karatsuba algorithm you need a 33bit multiplier

and for some reason when I input negatives, the anwser gets +2 00000000 00000000 added to it (which I think is caused by overflow, due to 32bit mul)
Lephenixnoir En ligne Administrateur Points: 24228 Défis: 170 Message

Citer : Posté le 14/11/2019 09:20 | #


With Karatsuba algorithm you need a 33bit multiplier

This is true with the basic formula, but if I remember well you can use a difference and an absolute value, ie. you can compute |x1-x0|×|y1-y0| instead of (x1+x0)×(y1+y0). This choice ensures that both operands are 32-bit only. Then you put back the sign in the result.

Also here's a cool trick to know if the sign is needed. When you have x1-x0 and y1-y0 you can xor them together and shift the result left (remember the top bit goes to T). In two operations only, T will become 1 if and only if the result of the product is negative.

It is true that the cost of the additional operations might by more than that of the multiplication. Honestly, I don't know exactly which will be faster. Karatsuba's method is especially fast when multiplying large polynomials and stuff where multiplying is really expensive (although for extremely large stuff you have the FFT).
Mon graphe (11 Avril): ((Rogue Life || HH2) ; PythonExtra ; serial gint ; Boson X ; passe gint 3 ; ...) || (shoutbox v5 ; v5)
Redcmd Hors ligne Membre Points: 380 Défis: 7 Message

Citer : Posté le 14/11/2019 09:49 | #


There still is the problem when it adds the high and low digits of x together, it can overflow (or y)
x1,x0 * y1,y0
z2 = x1 * y1
z0 = x0 * y0
z1 = (x1 + x0) * (y1 + y0) - z2 - z0
x1+x0 //this can overflow 32bits very easily. Even without negatives
x1 = 1
x0 = FFFFFFFF
00000001 + FFFFFFFF = 1 00000000 > 32bits

Lephenixnoir En ligne Administrateur Points: 24228 Défis: 170 Message

Citer : Posté le 14/11/2019 10:07 | #


Yes exactly, this is why I explained how to use a difference instead.

x1,x0 * y1,y0
z2 = x1 * y1
z0 = x0 * y0
x1 = (x1 - x0) * (y0 - y1) + z2 + z0

Note how x1 - x0 cannot overfow when both are positive numbers. So if you pull out the sign first after computing the difference, you can multiply with the normal 32-it multiplier because there cannot be any overflow, then you put back the sign.
Mon graphe (11 Avril): ((Rogue Life || HH2) ; PythonExtra ; serial gint ; Boson X ; passe gint 3 ; ...) || (shoutbox v5 ; v5)
Redcmd Hors ligne Membre Points: 380 Défis: 7 Message

Citer : Posté le 14/11/2019 10:13 | #


ohh... didn't see the subtraction



Mrvoxy Invité

Citer : Posté le 15/11/2019 16:08 | #


All this optimization is really cool, but I think I have found a bug of a different type:
Pressing [EXIT] does not stop generation! This makes it impossible to stop the calculator from drawing the set, which may take 1 minute at high iterations.
Could this have been introduced when the iteration code was changed?

This may be related to the fact that pressing [EXIT] when not drawing the set brings up the HUD and camera rectangle... I do not think this is intended.
Lephenixnoir En ligne Administrateur Points: 24228 Défis: 170 Message

Citer : Posté le 15/11/2019 17:40 | #


As a quick note for Redcmd, I would suggest using a timer to check for key presses so that the interference of keyboard management is limited.
Mon graphe (11 Avril): ((Rogue Life || HH2) ; PythonExtra ; serial gint ; Boson X ; passe gint 3 ; ...) || (shoutbox v5 ; v5)
Redcmd Hors ligne Membre Points: 380 Défis: 7 Message

Citer : Posté le 15/11/2019 20:11 | #


There is currently a timer set to 200 that checks if the [EXIT] or [MENU] key is pressed
200 is about 1.56sec, so hold the button down for atleast 2sec to exit

after the set has been drawn, pressing any key will bring up the HUD and camera rectangle
Youstones Hors ligne Membre Points: 333 Défis: 0 Message

Citer : Posté le 15/11/2019 22:01 | #


And?
(sorry redmc)
Etudiant en informatique à l'Umons, fan de prog en tout genre
Redcmd Hors ligne Membre Points: 380 Défis: 7 Message

Citer : Posté le 15/11/2019 22:59 | #


sorry @Youstones wasn't talking to you
I'm not expecting everyone to answer in English

I was talking to the other guy thats been spamming


Mrvoxy Invité

Citer : Posté le 16/11/2019 01:41 | #


I tried holding MENU, EXIT, and MENU and EXIT for 2, 5, and even 10 seconds, but the fractal just kept on drawing

I use fx-9750GII with G75+E OS. I tried both the original MANDEL-15760.g1a and the one that I ran through SH4 compatibility tool in case the keyboard routine differences cause this, neither worked. I do not think it is some freak file corruption, since I also reinstalled 3 times.
Maybe I do not have the latest file?
Redcmd Hors ligne Membre Points: 380 Défis: 7 Message

Citer : Posté le 16/11/2019 02:39 | # | Fichier joint


Fixed two bugs:
Pressing [EXIT] or [MENU] while it was drawing, didn't stop it (I forgot to upload the correct file ages ago)
If you zoomed in once, then zoomed in by a huge amount all at once, moving the rectangle around didn't actually change where the set was drawn

oh and its 10kb smaller now
MANDEL.G1A


Mrvoxy Invité

Citer : Posté le 16/11/2019 02:54 | #


Very cool!
But how do I download? The link in the post still points to the old version, and the "attached file" says it is 20KB, but when I click, it still points to the 30KB version.
Redcmd Hors ligne Membre Points: 380 Défis: 7 Message

Citer : Posté le 16/11/2019 03:16 | #


Seems Im not able to update the file in the original post.

MANDEL.G1A


Mrvoxy Invité

Citer : Posté le 16/11/2019 03:41 | #


The functionality has increased!
But now there is some debug information in the middle of the screen, showing a decimal that changes on camera movement and two integers that change on zoom whenever the HUD is displayed...
Also is a way to toggle what information appears on the HUD when brought up (can select whether points, zoom/iterations is shown or not individually) planned?
Redcmd Hors ligne Membre Points: 380 Défis: 7 Message

Citer : Posté le 16/11/2019 03:46 | # | Fichier joint


oops
I removed it in code, but forgot to recompile

Once I have got the 64bit Fixed Point assembly code all working
I'll start adding more features
- Gray Scale
- Higher zoom level
- Faster rendering
- Customizable Iterations
- Customizable HUD
- Julia Set

MANDEL.G1A

Précédente 1, 2, 3, 4, 5, 6, 7, 8 Suivante

LienAjouter une imageAjouter une vidéoAjouter un lien vers un profilAjouter du codeCiterAjouter un spoiler(texte affichable/masquable par un clic)Ajouter une barre de progressionItaliqueGrasSoulignéAfficher du texte barréCentréJustifiéPlus petitPlus grandPlus de smileys !
Cliquez pour épingler Cliquez pour détacher Cliquez pour fermer
Alignement de l'image: Redimensionnement de l'image (en pixel):
Afficher la liste des membres
:bow: :cool: :good: :love: ^^
:omg: :fusil: :aie: :argh: :mdr:
:boulet2: :thx: :champ: :whistle: :bounce:
valider
 :)  ;)  :D  :p
 :lol:  8)  :(  :@
 0_0  :oops:  :grr:  :E
 :O  :sry:  :mmm:  :waza:
 :'(  :here:  ^^  >:)

Σ π θ ± α β γ δ Δ σ λ
Veuillez donner la réponse en chiffre
Vous devez activer le Javascript dans votre navigateur pour pouvoir valider ce formulaire.

Si vous n'avez pas volontairement désactivé cette fonctionnalité de votre navigateur, il s'agit probablement d'un bug : contactez l'équipe de Planète Casio.

Planète Casio v4.3 © créé par Neuronix et Muelsaco 2004 - 2024 | Il y a 72 connectés | Nous contacter | Qui sommes-nous ? | Licences et remerciements

Planète Casio est un site communautaire non affilié à Casio. Toute reproduction de Planète Casio, même partielle, est interdite.
Les programmes et autres publications présentes sur Planète Casio restent la propriété de leurs auteurs et peuvent être soumis à des licences ou copyrights.
CASIO est une marque déposée par CASIO Computer Co., Ltd