Mario Kart game (work in progress)
Posté le 22/07/2022 01:32
This post in in English rather than French like most of the posts since I don't know French, sorry
I'm working on this Mario Kart game for the Casio CG50/Graph 90+E:
It currently runs with a pseudo-3D effect at 60fps (thanks a lot to Lephenixnoir
for helping me optimise this), and has a lap count (currently counts laps when you reverse over the line as I haven't added checkpoints), a timer and drifting with boosts similar to the actual games.
Currently there is only one track, no items, no AI players, no coins, no menus etc. but I'm planning to add these things in the future.
There is also a browser port
which has some configurable physics options for testing, as I'd like feedback on how the values should be set or how the physics could be improved in other ways.
Hop: Alpha or 7
Toggle FPS display: EXE
Toggle framelimit: F3
Steer: Arrow keys
(currently very messy, and contains some files it shouldn't)