Posté le 03/10/2024 00:14
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Citer : Posté le 13/10/2024 13:44 | #
Simply stunning!
Also, (like many others) wondering if/when we could get the source code
I'd honestly like to take a look at it (though I doubt I could help with optimisation all that much )
Citer : Posté le 13/10/2024 21:27 | #
I got a CG50 and have now had a chance to play it. With a render distance of 1 I could still sometimes find myself being right next to another crunk and having it not be loaded (I expected it with 0, but not 1). Bumping up to a render distance of 2 seemed to solve it, however.
At one point I was going through a beach area and had trouble telling which blocks were in my way. Would it be possible to shade or darken the vertical sides of the blocks? I think that would help.
Overall, a very impressive start and I'm looking forward to your future updates!
“They call me the king of the spreadsheets, got 'em all printed out on my bedsheets.” — “Weird Al” Yankovic
Citer : Posté le 14/10/2024 13:57 | #
calmari what do you mean with being right net to a chunk and not having it load? Would you be able to share a screenshot so i can see the problem because i have never encountered this issue myself, and I am also looking at adding different brightness for faces as you said but the problem is now that the effect is not noticeable in the light and to noticeable in the dark so i will have to look for a way to fix that without costing to much performance.
loiducode i don't know when I will share the source code but I will eventually share it.
fcalva I did profile the dot product calculations and they don't really take processing time so it's unfortunately not a point where optimizations will do much but still thanks for the idea.