Posté le 30/04/2017 11:08
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Citer : Posté le 23/12/2019 01:39 | #
Thanks for bug report!
This program example seems to work like Basic Casio.
For 0->A To 30
Cls
Graph(X,Y)=(2A{1,1,2,2},1A{1,2,1,2})
Next
It is slower than Basic Casio.
I think MultiDrawstat's compatibility is still insufficient.
Could you please show the program sample which occurs problem?
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Citer : Posté le 23/12/2019 07:20 | #
I don't know exactly about the wonders of Multi DrawStat. However, the command Arcky showed just looks like a "normal" Multi DrawStat. The fact that there is a multiplication by a number and a variable should not affect the semantics:
First you compute the list {VLx} for every x in the first list.
Then you compute the list {VMx} for every x in the second list.
Then it is normal Multi DrawStat.
If my explanation is correct but the picture is not, then either C.Basic does not peform the multiplication as expected (unlikely) or the line rendering algorithm is not exactly as in Basic Casio.
When working on reproducing the turtle program of the fx-92 SC+, I found that there are multiple parameters in the line rendering algorithm which affect the output in several ways and are not easy to determine. Sentaro, have you checked that your lines are rendered exacly as in Basic Casio?
Citer : Posté le 23/12/2019 08:42 | #
Thanks!
Sorry, sample program was not MultiDrawStat.
I don't think there is a problem with the List operation,
however there may be a problem with the processing of "Graph(X,Y)=”with T.(So-called MultiDrawStat.)
It supported the addition and subtraction, but the multiplication seems to have a problem.
I will fix it soon because it is a fatal bug.
related link
https://www.planet-casio.com/Fr/forums/topic14097-2--Tutoriel--Le-Multi-DrawStat.html
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Citer : Posté le 23/12/2019 13:45 | # | Fichier joint
I will upload the bug fix version of MultiDrawStat.
This is not an officially updated version yet.
The following syntax allows for fast execution.
Other syntaxes are slower.
Graph(X,Y)=(A+{...},C+{...})
Graph(X,Y)=(B{...},D{...})
Graph(X,Y)=(B*{...},D*{...})
Graph(X,Y)=(A+B{...},C+D{...})
Graph(X,Y)=(A+B*{...},C+D*{...})
A,B:unary.
[Fichier joint]C.Basic 2.41 beta test version.
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Citer : Posté le 23/12/2019 15:17 | #
Hi all C.Basic enthusiasts
Progress: https://www.planet-casio.com/Fr/forums/topic14738-22-c-basic-projets.html#172331
The first official version of Guide_EN has been released.
DOCX: https://drive.google.com/file/d/17IJQ3JAWuB-9EfSzBPPSoGmkDHmWHDVU/view?usp=sharing
PDF: https://drive.google.com/open?id=1iCR7MC7SNo6U2aPKtaY3b11mTFVmz_3e
@Sentaro21, @Lephenixnoir
You can start the translation work.
Cheers
CalcLoverHK
Citer : Posté le 24/12/2019 04:14 | #
Congratulations on the release of Guide_EN.
I'm working on the Japanese version,
then work on the French version.
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Citer : Posté le 24/12/2019 15:29 | # | Fichier joint
Hi Sentaro21
Thanks for help as always.
But I will still change something big such as splitting Guide_EN and adding more examples (this version still lacks some examples in command reference), can you handle it?
Cheers
CalcLoverHK
-------------------------------------
@Sentaro21, @Lephenixnoir
Here is the splitted version of Guide_EN for CG: GuideCG_EN.
It is attached above.
(It is in .zip format because the system does not allow me to attach .docx file)
I recommended you translate the content based on this file in CG manual.
For FX series, I will release FX manual later for you. Please wait.
Citer : Posté le 25/12/2019 01:04 | #
Ok! I'll add examples.
Thanks!
Ajouté le 28/12/2019 à 08:08 :
Sorry for late update.
Support for packed g1m/g3m will be available in the next version or later.
I'll fixes this year’s known bugs this year.
2.41 beta for for 9860G/GII series/Graph 35+USB/35+EII/75/85/95 (SD)
https://pm.matrix.jp/CB/CBASIC241beta.zip
1.41 beta for CG10/20/50/Graph90+E.
https://pm.matrix.jp/CB/CBASICCG141beta.zip
-Fixed the bug that the alpha mode icon was not displayed when line input mode.
-Includes the font manager and system manager of the system operation application by Colon.
(They are in the C.Basic_application folder in zip.)
(*These programs are password protected to prevent accidental editing of the source code due to heavy use of syscalls.)
(*You are free to modify the source code, but please do so at your own risk.)
---Common update---
-Fixed the "Graph (X,Y)=(" command bug that did not work when multiplying List with T as argument.
(Example) Graph (X,Y)=(2*{1T,2T}, 3*{3T,4T})
-Fixed "ExitDM PopUp" bug that pop-up did not appear when exiting the debug mode and re-executing.
-Fixed the bug that garbage might be attached at the end of the program when the indent function was enabled.
-Added integration function based on Gauss-Kronrod quadrature. (acapde's program has been implemented.)
https://community.casiocalc.org/topic/7637-cbasic-international-release/page-14#entry62978
(integration function) [OPTN]-[F4](CALC)-[F2](∫dx)
(format) ∫( f(x), lower limit, upper limit [,tol])
[,tol] 0<tol<1 this value is tolerance.
1<tol this valee is a significant digit.
default [tol] is 10.
(example) ∫(2X^2+3X+4,1,5)
result is 134.6666667
(example) ∫(sin X*cos X,0,1)
result is 0.354036091
(example) ∫(cos ln X,0,1)
"Not met Accuracy" pop up.
(example) ∫(cos ln X,0,1,5)
result is 0.5
Ajouté le 29/12/2019 à 07:02 :
As usual, bugs in new features have been found, so I'll fix and re-upload.
2.41 beta for for 9860G/GII series/Graph 35+USB/35+EII/75/85/95 (SD)
https://pm.matrix.jp/CB/CBASIC241beta.zip (re--uploaded)
1.41 beta for CG10/20/50/Graph90+E.
https://pm.matrix.jp/CB/CBASICCG141beta.zip (re-uploaded)
-Fixed integration calculation bug that sign of result is not correct when lower is greater than upper.
-Fixed integration calculation bug that X variable is changed after execution.
-Changed "Graph (X,Y)=(" specification that the screen is updated during command execution.Overclocking utilitaire Ftune/Ptune2/Ptune3 est également disponible.
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Citer : Posté le 31/12/2019 11:59 | #
Hi Sentaro21
Yes! Finally the calculus function made possible in C.Basic.
Big thanks to acapde (UCF member) for the program!
Cheers
CalcLoverHK
Ajouté le 01/01/2020 à 07:40 :
Bonne année!/Happy New Year!
I hope C.Basic is alive and active as always
(And wish I can use C.Basic more frequently in 2020 )
Citer : Posté le 01/01/2020 10:17 | #
C.Basic did an excellent job in 2019. I can only imagine better for 2020. Good luck!
Citer : Posté le 01/01/2020 12:01 | #
Happy new year.
Thanks to those who have used C.Basic and those who are interested, it has evolved steadily.
It may be little by little, I’ll intend to evolve C.Basic again this year.
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Citer : Posté le 01/01/2020 12:30 | #
Happy New Year !
Keep up the good work !
Citer : Posté le 01/01/2020 12:47 | #
Thanks!!
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Citer : Posté le 01/01/2020 18:17 | #
Hey, I started a new project : RimWold on CG-20 I use C.Basic for this game, and I have some problems… ^^'
I don't know how I can draw a matrice on the screen with colors ? And how I can change the font ? I have the sample font bmp's file, I have turned on the option Enable ExFont, I have write SetFont 1 in my program, but it doesn't work…
Citer : Posté le 02/01/2020 03:53 | #
@Shadow15510
Thanks for starting new game for C.Basic CG!
About drawing bitmap from matrices for CG version,
Monochrome drawing by 1-bit matrices and 16-bit color drawing by 16-bit matrices are possible.
16-bit matrices cannot change color when drawing.
In that case, modify the matrices data to change the color.
Since the 1-bit matrix is a mono color, the color can be changed using the conventional syntax.
Red DrawMat Mat A, X, Y, dx, dy
About changing external font,
Load the 1-bit BMP format font file renamed to the following file name in the current folder.
"@LFONTA.bmp" //standard fixed pitch font (24dot height)
"@MFONTA.bmp" //mini proportional font (18dot height)
When the external font is enabled by SetFont 1, it is switched to the external font.
Or,BMP files with arbitrary file names are also possible.
In that case, specify the file name in "BmpLoad(@" command.
BmpLoad(@AL"@LFONTA1")
BmpLoad(@AM"@MFONTA1")
The following programs are available for font files.
FEINT35C.g3m can be used for the font editor.(FontEdit folder in zip)
FFM0123.g3m can be used for the managing of font files.(C.Basic_application folder in zip)
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Citer : Posté le 02/01/2020 08:30 | #
I'm really glad to program with C.Basic !
Ok ! Thank you ! The external font fully work now !
But for the bmp, I didn't all understand… I would like to draw a sprite 16-bit color on the screen and this sprite is in a matrice. So for the 16-bit color, what is the format of the matrice ? And what numbers match with what colors ?
Citer : Posté le 02/01/2020 09:02 | #
Thanks!
To draw 16-bit color sprites, use a word-type matrix.
The structure of a 16-bit color value has the following bit configuration.
Upper 5 bits: Red (0~31)
Middle 6 bits: green (0~63)
Lower 5 bits; blue (0~31)
A 16-bit color value can be specified as a numerical value in the range of 0 to 255 for each RGB by using the RGB() command.
RGB(255,255,255) // white 0xFFFF(hex) 65535(double) -1(word)
RGB(255,0,0) // red 0xF800(hex) 63488(double) -2048(word)
RGB(0,255,0) // green 0x07E0(hex) 2016(double) 2016(word)
RGB(0,0,255) // blue 0x001F(hex) 31(double) 31(word)
Furthermore, it is also possible to specify the color in HSV () and HSL ().
To display a 16-bit matrix sprite image,
Pressing [OPTN] in the matrix data screen switches to the simple dot editor mode.
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Citer : Posté le 02/01/2020 10:10 | #
Yeah ! Ok I see ! Thank you very much !
It is possible to write : RGB(255,0,0)→Mat A[1,1] ? Or to get the hex code automatically just with the RGB parameters ? (I don't know how convert RGB code to hex )
(Mat A is word type)
Citer : Posté le 02/01/2020 10:31 | #
The internal data is the same for both hexadecimal and decimal.
That is a notational difference.
So this works fine.
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Citer : Posté le 02/01/2020 12:59 | #
This line RGB(255,0,0)->Mat A[1,1] draw a black pixel… I found the RGB( command on [SHIFT] [F4] [F6] [F6] [F1] [F3].
Ajouté le 02/01/2020 à 13:37 :
For my game, I have a lot of tiles… Is it possible to draw a 16-bit bmp image on the screen ? And, if yes, how I can draw it ?
Citer : Posté le 02/01/2020 16:09 | #
Hi Sentaro21
(example) ∫(cos ln X,0,1)
"Not met Accuracy" pop up.
Isn't it "Not met Accuracy"?
(example) ∫(cos ln X,0,1,5)
result is 0.5
Cheers
CalcLoverHK
Ajouté le 02/01/2020 à 16:32 :
Wait... "A="?A is not equal to "A="?()A!
@Sentaro21, what does () do?